I’d argue that a big cause around the sentiment of people disliking mining isn’t just boring caves, but also the huge number of current players who grew to love Minecraft through survival- adjacent gameplay. ![]() I genuinely think this one isn’t all Mojang’s fault. Finally sea-access caves, which are one of the newest types of caves, can also be fairly fun when tackled with the right gear since you can fluidly swim around them while mining, making it feel like zero-G mining. Ravines are also another one for the “pretty cool” pile as they can be great sources of low effort resources. One interesting structure to note are hollows, which are so rare that simply finding a decent looking one near spawn will often result in the seed being shared around the community. “Connected caverns” are just several different sized caves intersecting, and “deep pits” is just a wide large cave that starts at the surface. Medium caves are just scaled down large caves, and small caves are just scaled down medium caves. Now if that seems like a lot to you, it’s probably because like 5 of those are basically the same thing. Current caves are very simpleĬaves systems are currently made of up of only 11 main components: Even then, the “update” was literally just to makes caves somewhat playable, as before they were often described as “ Swiss cheese“. So yeah, the last actual update to caves was so long ago now that there are likely many young Minecraft players today who weren’t even alive for it’s release. ![]() Animation showing the changes made to cave generation in the 1.7 update
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